Monday 21 January 2013

Toki Tori 2 Game Info

 
Toki Tori is a puzzle video game with platform elements originally released by Capcom in September 2001 for the Game Boy Color. It was developed by Two Tribes B.V. and is their first published video game. The game follows a young chick, Toki Tori, and his quest to rescue his younger siblings, still in their eggs. To progress through the game, the player must pick up each egg on a level using a set number of tools, with new tools being introduced as the player progresses through the four worlds. This usually involves careful planning and creative thinking.

Toki Tori was later released for Windows Mobile and an enhanced remake was released for Nintendo's Wii via WiiWare. In the Summer of 2009, Chillingo published another enhanced remake of the game for the iOS. In 2010, Two Tribes released a Windows remake on Steam. A DRM-free version of the game was released on January 2012 as part of the Humble Bundle for Android. This marked a simultaneous release of the game on OS X, Linux and Android. The game was rereleased on the Nintendo 3DS eShop on August 31, 2012.

Gameplay in Toki Tori consists of using a limited number of tools to gather up all the eggs in the level in a single run through it in a certain amount of time. Toki Tori is given a set amount of tools in the beginning of a level. The puzzles are designed around the tools so they must be used intelligently and usually using a tool incorrectly makes the level unbeatable. Enemies usually appear following a simple patrol of walking back and forth, turning when they hit an obstacle. If they touch Toki Tori, he instantly dies, forcing the player to restart the level. Some tools are weapons that can defeat these monsters, however they also must be used conservatively and wisely to keep the level beatable. Besides the threat of monsters, a timer is constantly ticking down. When the timer reaches zero, Toki Tori gives a disappointed look at the player, who must then restart the level. Once the player has a clear idea of how they are going to beat the level, however, they usually have ample time to execute their plan. There are fifteen levels in each of the four worlds, not including tutorial levels that appear when a previously unseen tool appears. Only the first ten are required to enter the next area. The other five are much more difficult and are there to add replay value.